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Creating a Vintage Textured Game Asset in Photoshop and Maya
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Released Dec 2, 2013
Clinton Crumpler

Guest Tutor

Clinton Crumpler
The overall goal of this project is to learn how to create stylized textures and materials for games. This tutorial will focus on the creation of a vintage sign asset using multiple texturing techniques in Photoshop and ending with a real time version of the sign in game (UDK) with working materials for lights. Using this knowledge, you will be able to create your own assets and understand stylization when it comes to creating textures and establishing identity within game art.
Introduction and project overview
1

Introduction and project overview

 
01:03
Concepting and pre-process
2

Concepting and pre-process

 
05:04
Modeling the base sign
3

Modeling the base sign

 
07:33
Modeling the smaller signs
4

Modeling the smaller signs

 
10:49
Modeling extra parts
5

Modeling extra parts

 
11:40
Creating the UVs
6

Creating the UVs

 
10:05
Setting up mirrored UVs and finalizing UV layout
7

Setting up mirrored UVs and finalizing UV layout

 
06:00
Preparing UVs and Photoshop file
8

Preparing UVs and Photoshop file

 
04:21
Creating base color and color palette
9

Creating base color and color palette

 
08:53
Painting edges and lines in Photoshop
10

Painting edges and lines in Photoshop

 
10:47
Creating and painting with a custom bolt brush
11

Creating and painting with a custom bolt brush

 
07:30
Creating the lights and starting the emissive layers
12

Creating the lights and starting the emissive layers

 
09:23
Creating a custom brush and adding grunge layer
13

Creating a custom brush and adding grunge layer

 
19:12
Setting up layer overlays and blending modes
14

Setting up layer overlays and blending modes

 
05:16
Finding fonts and adding type to the sign
15

Finding fonts and adding type to the sign

 
10:53
Finishing the diffuse and setting up the emissive map
16

Finishing the diffuse and setting up the emissive map

 
16:55
Importing the assets into UDK
17

Importing the assets into UDK

 
15:28
Creating the neon bulb texture
18

Creating the neon bulb texture

 
10:49
Creating the neon material and mesh
19

Creating the neon material and mesh

 
05:45
Finishing the neon diffuse texture
20

Finishing the neon diffuse texture

 
04:58
Finishing the neon material and conclusion
21

Finishing the neon material and conclusion

 
05:57