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Using Advanced Particles to Create Fireworks in Maya
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Released Dec 2, 2013
Stephen Sayer

Guest Tutor

Stephen Sayer
In this series of tutorials, we will go beyond the usual basics of emitting bursts or trails of particles, and create full blown fireworks. We will start by using the 'emit' command to give us extra control over how particles are emitted. We will see how it is possible to use both ramps and expressions to achieve certain effects, like sparkling or flashing particles. We will make extensive use of particle expressions, including some basic vector math and the 'rot()' function, to achieve complex behaviours such as ring-shaped emission and tightly spiralling motion. By the end of this course you will have everything you need to create complex and exciting dynamic fireworks.
Introduction and project overview
1

Introduction and project overview

 
01:11
Setting up the ring fireworks
2

Setting up the ring fireworks

 
11:59
Killing off the ring shells
3

Killing off the ring shells

 
12:09
Emitting the burst
4

Emitting the burst

 
10:28
Burst emission and behavior
5

Burst emission and behavior

 
10:34
Coloring the bursts
6

Coloring the bursts

 
11:29
Emitting particles for the ring
7

Emitting particles for the ring

 
10:26
Creating the ring pattern
8

Creating the ring pattern

 
09:53
Understanding the cross product
9

Understanding the cross product

 
12:24
Finalizing the ring pattern
10

Finalizing the ring pattern

 
12:02
Adding a trail to the ring
11

Adding a trail to the ring

 
13:05
Tweaking the trail emission
12

Tweaking the trail emission

 
07:25
Adding sparkle with expressions
13

Adding sparkle with expressions

 
07:59
Adding sparkle with ramps
14

Adding sparkle with ramps

 
10:18
Tapering the trails
15

Tapering the trails

 
10:25
Setting up the spiral fireworks
16

Setting up the spiral fireworks

 
11:53
The burst and the spiral particles
17

The burst and the spiral particles

 
13:24
About spiral motion
18

About spiral motion

 
09:40
Making the particles spiral
19

Making the particles spiral

 
12:00
Tweaking the spiral motion
20

Tweaking the spiral motion

 
13:21
Falling behavior and color
21

Falling behavior and color

 
14:26
Caching the simulation
22

Caching the simulation

 
10:06
Rendering the scene
23

Rendering the scene

 
07:37
Creating the comp
24

Creating the comp

 
10:12