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Understanding Basic Matchmoving Techniques in PFTrack and MatchMover
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Released Nov 4, 2013
Michael Raphaelovich

Guest Tutor

Michael Raphaelovich
In this tutorial we will go over the basic workflows of Matchmoving in MatchMover and PFTrack.

Throughout this training we will learn how to approach 2D shots and convert them into 3D scenes with an animated camera that animates in the same manner as the physical camera used initially.

We will learn how to identify certain types of shots, such as a nodal pan shot and a zoom shot. Finally, we will learn how to build proxy geometry and prepare a 3D scene for the other artists in the production pipeline.
Introduction and project overview
1

Introduction and project overview

 
01:05
Theory behind VFX matchmoving
2

Theory behind VFX matchmoving

 
03:40
Perspective matching with a single image
3

Perspective matching with a single image

 
05:14
Setting up the height of the camera
4

Setting up the height of the camera

 
09:41
Getting started in MatchMover
5

Getting started in MatchMover

 
07:43
2D tracking and solving the camera
6

2D tracking and solving the camera

 
09:01
Exporting from MatchMover into Maya
7

Exporting from MatchMover into Maya

 
13:32
Rendering the proxy geometry
8

Rendering the proxy geometry

 
04:04
Opening up PFTrack
9

Opening up PFTrack

 
05:31
Building our PFTrack workflow
10

Building our PFTrack workflow

 
05:48
Solving a nodal pan shot
11

Solving a nodal pan shot

 
10:31
Solving a focal length shot
12

Solving a focal length shot

 
06:20
Camera extensions and troubleshooting
13

Camera extensions and troubleshooting

 
10:04
Object tracking and course review
14

Object tracking and course review

 
06:53