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Getting Started in Massive Prime
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Released Oct 28, 2013
Basel AlMadi

Guest Tutor

Basel AlMadi
In this Massive Prime tutorial, we will learn the basics for a solid introduction to Massive Prime with simple and effective details.

This tutorial will enable any user to start learning Massive Prime, the leading crowd simulation software on the market.

We will start with its most basic functions. We will first learn about the interface then move to variables, vision, sound and other features this powerful software has to offer. We will also begin to understand with examples of cloth simulation and rendering in Massive.

By the end of this training you will have a basic understanding of Massive Prime and a solid foundation to build on.
Introduction and project overview
1

Introduction and project overview

 
01:09
Introduction to crowd simulation and Massive Prime UI
2

Introduction to crowd simulation and Massive Prime UI

 
08:56
Cameras and lights
3

Cameras and lights

 
14:42
Creating a simple agent
4

Creating a simple agent

 
13:54
Brain nodes
5

Brain nodes

 
13:59
Geometry and Material nodes
6

Geometry and Material nodes

 
12:30
Deploying agents with the Place tool
7

Deploying agents with the Place tool

 
16:14
Adding variables
8

Adding variables

 
12:17
Customizing locaters
9

Customizing locaters

 
07:12
Brain nodes and fuzzy logic
10

Brain nodes and fuzzy logic

 
16:04
Creating a terrain adaptation function
11

Creating a terrain adaptation function

 
13:51
Creating an avoiding function using vision
12

Creating an avoiding function using vision

 
10:35
Creating an avoiding function using sounds
13

Creating an avoiding function using sounds

 
18:45
Flow field techniques
14

Flow field techniques

 
12:52
Cloth dynamics
15

Cloth dynamics

 
12:04
Generate and reuse simulations
16

Generate and reuse simulations

 
12:10
Creating a render
17

Creating a render

 
15:11