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Introduction to Modeling in MODO
See Details
Released Sep 16, 2013
  • MODO
    MODO 701
  • 3h 54m
  • 61,668 views
  • Project Files Included
Justin Marshall

Pluralsight

Justin Marshall
In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO.

We'll begin by looking at polygon and subdivision geometry and how MODO works with that geometry. We’ll take a look at a variety of modeling tools you can use in your daily work. We'll split edges with Loop Slice and Add Loop. We'll learn to Bevel and Extrude. And we'll learn to use Action Centers and Falloffs to change how our tools affect the geometry. We'll also talk about subdivision surfaces and how they can be used to create very smooth models with edges that have been hardened through edge weighting or actual geometry.

We won't be covering all of MODO's many modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you. With that, let’s get started by taking a look at polygons.

For an additional learning resource, download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology.
Introduction and project overview
1

Introduction and project overview

 
01:09
Working with polygons
2

Working with polygons

 
07:07
Working with subdivision surfaces
3

Working with subdivision surfaces

 
07:46
Hierarchy and workflow concepts
4

Hierarchy and workflow concepts

 
08:01
Working with the Tool Pipe
5

Working with the Tool Pipe

 
09:37
Project Overview
6

Project Overview

 
04:44
Setting up backdrops
7

Setting up backdrops

 
07:23
Building the car body
8

Building the car body

 
11:08
Detailing the body
9

Detailing the body

 
10:00
Finishing the body
10

Finishing the body

 
05:04
Modeling the tire
11

Modeling the tire

 
04:13
Modeling the wheel
12

Modeling the wheel

 
09:10
Completing the wheel
13

Completing the wheel

 
07:00
Modeling a screw head
14

Modeling a screw head

 
05:40
Adding the tire tread
15

Adding the tire tread

 
06:10
Building the shocks
16

Building the shocks

 
10:50
Modeling the framework
17

Modeling the framework

 
08:23
Building the undercarriage
18

Building the undercarriage

 
05:09
Modeling the shock connectors
19

Modeling the shock connectors

 
08:29
Connecting the wheels and shocks
20

Connecting the wheels and shocks

 
08:05
Modeling the spoiler
21

Modeling the spoiler

 
09:16
Connecting the spoiler to the frame
22

Connecting the spoiler to the frame

 
04:53
Modeling the bumper
23

Modeling the bumper

 
04:43
Adding the top cover
24

Adding the top cover

 
07:40
Adding the antenna
25

Adding the antenna

 
04:17
Blocking in the remote control
26

Blocking in the remote control

 
05:17
Modeling the controls
27

Modeling the controls

 
05:50
Creating the surface detail
28

Creating the surface detail

 
07:14
Adding control rims
29

Adding control rims

 
04:02
Building a switch
30

Building a switch

 
09:29
Adding simple materials
31

Adding simple materials

 
10:13
Creating a UV layout
32

Creating a UV layout

 
05:37
Applying and creating textures
33

Applying and creating textures

 
11:40