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Creating an Armored Beast in ZBrush
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Released Oct 7, 2013
Josh Crockett

Guest Tutor

Josh Crockett
In this ZBrush tutorial, we will go over the methods developed to create a unique fantasy creature using animal reference to help base our character in reality.

We will also cover methods to quickly create a unique set of armor and accessories for our creature. By the end of the training, you'll have a deeper insight into concepting and expanding your skill set, and you'll be able adapt these methods into your own process to create a portfolio-ready piece.
Introduction and project overview
1

Introduction and project overview

 
00:51
Informing our design with animal anatomy reference
2

Informing our design with animal anatomy reference

 
06:56
Using ZSpheres to create a base mesh
3

Using ZSpheres to create a base mesh

 
06:44
Continuing to build our base mesh
4

Continuing to build our base mesh

 
07:54
Blocking in the main forms
5

Blocking in the main forms

 
05:12
Continuing blocking in the forms of our character
6

Continuing blocking in the forms of our character

 
05:07
Refining major muscle groups
7

Refining major muscle groups

 
06:00
Continuing to refine the creature
8

Continuing to refine the creature

 
05:49
Adding muscle structure and refining form
9

Adding muscle structure and refining form

 
05:09
Further defining the anatomy of the creature
10

Further defining the anatomy of the creature

 
06:03
Adjusting silhouette and beginning sculpting the feet
11

Adjusting silhouette and beginning sculpting the feet

 
06:56
Continuing to adjust the silhouette of our creature
12

Continuing to adjust the silhouette of our creature

 
06:48
Continuing to build teeth for our character
13

Continuing to build teeth for our character

 
05:54
Beginning to sculpt the back feet of the character
14

Beginning to sculpt the back feet of the character

 
06:31
Adding muscle structure and refining secondary form
15

Adding muscle structure and refining secondary form

 
06:12
Reading the character from a distance
16

Reading the character from a distance

 
06:32
Using QRemesher to retopologize our creature
17

Using QRemesher to retopologize our creature

 
06:22
Beginning to create the armor for our creature
18

Beginning to create the armor for our creature

 
05:04
Building back armor for our creature
19

Building back armor for our creature

 
06:14
Building the saddle
20

Building the saddle

 
04:10
Making face armor for our creature
21

Making face armor for our creature

 
05:53
Adding secondary pieces of armor and creating leather straps
22

Adding secondary pieces of armor and creating leather straps

 
08:21
Adding accessories to the saddle
23

Adding accessories to the saddle

 
05:51
Detailing accessories and creating elbow armor
24

Detailing accessories and creating elbow armor

 
06:14
Adding spikes to the armor and detailing the creature
25

Adding spikes to the armor and detailing the creature

 
06:30
Using alphas to detail the creature
26

Using alphas to detail the creature

 
03:27
Adding detailed props
27

Adding detailed props

 
03:51
Beginning to detail the armor and accessories
28

Beginning to detail the armor and accessories

 
03:39
Continuing to detail the armor
29

Continuing to detail the armor

 
04:52
Using the slash brush to detail the armor
30

Using the slash brush to detail the armor

 
03:13
Beginning painting the body of the creature
31

Beginning painting the body of the creature

 
03:36
Continuing to paint the creature
32

Continuing to paint the creature

 
03:31
Adding secondary details to the paint
33

Adding secondary details to the paint

 
03:44
Painting the armor of our creature
34

Painting the armor of our creature

 
09:04
Painting the accessories
35

Painting the accessories

 
06:24
Continuing the paint process and posing our character
36

Continuing the paint process and posing our character

 
07:06
Exporting the textures
37

Exporting the textures

 
04:34
Decimating the subtools to prepare for export
38

Decimating the subtools to prepare for export

 
06:13
Importing our objects into KeyShot
39

Importing our objects into KeyShot

 
09:09
Setting up the camera and editing materials
40

Setting up the camera and editing materials

 
10:00
Setting up the lighting for our scene
41

Setting up the lighting for our scene

 
09:59
Continuing to composite the render
42

Continuing to composite the render

 
09:52
Creating an ambient occlusion pass
43

Creating an ambient occlusion pass

 
14:42
Compositing a background for the render
44

Compositing a background for the render

 
13:02
Using the clown pass to adjust the render
45

Using the clown pass to adjust the render

 
11:44
Using texture overlay to enhance our render
46

Using texture overlay to enhance our render

 
11:17
Final touches
47

Final touches

 
12:08