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Building a Professional Tracking Pipeline in Maya and SynthEyes
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Released Oct 7, 2013
Nha Le

Guest Tutor

Nha Le
In this tutorial, we are going to learn a professional tracking pipeline using NUKE, SynthEyes and Maya. This is the pipeline that works the best in most cases and is very flexible.

You will learn how to prepare footage including different undistortion techniques using SynthEyes or NUKE, and render footage for tracking. You will also learn tracking with SynthEyes as well as going from auto track to manual.

We will define different types of cameras and which techniques should be used. We will search for a model or survey online using Google SketchUp and align/match model/survey to footage and produce the right scale camera in Maya.

Finally we will build out a whole 3D scene based on the camera we tracked. By the end of the training, you will have learned how to prepare, track footage and get a properly working camera for the visual effects pipeline. You will also learn some tips and tricks to make the workflow as fast as possible.
Introduction and project overview
1

Introduction and project overview

 
01:11
Undistortion footage in NUKE
2

Undistortion footage in NUKE

 
10:09
Tracking with SynthEyes Auto Track
3

Tracking with SynthEyes Auto Track

 
13:19
Tracking with SynthEyes Manual Track
4

Tracking with SynthEyes Manual Track

 
12:54
Tracking with SynthEyes Manual Track
5

Tracking with SynthEyes Manual Track

 
11:24
Searching for model or survey online
6

Searching for model or survey online

 
08:50
Building out the environment in Maya
7

Building out the environment in Maya

 
14:56
Creating buildings in Maya
8

Creating buildings in Maya

 
16:15
Adding to the environment with additional architecture
9

Adding to the environment with additional architecture

 
11:11
Finishing the environment
10

Finishing the environment

 
08:31