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Creating HDRI Environments for 3D Lighting in Photoshop and Maya
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Released Sep 23, 2013
Xuan Prada

Guest Tutor

Xuan Prada
In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset.

Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment.

By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects.
Introduction and project overview
1

Introduction and project overview

 
01:02
Defining basic terms
2

Defining basic terms

 
13:36
Defining bits and HDR formats
3

Defining bits and HDR formats

 
09:25
Defining exposure bracketing and panoramas
4

Defining exposure bracketing and panoramas

 
10:46
Exploring types of panoramas
5

Exploring types of panoramas

 
10:55
Defining tone mapping and common uses
6

Defining tone mapping and common uses

 
10:35
Introduction to photographic equipment
7

Introduction to photographic equipment

 
03:20
Discussing gear and camera body
8

Discussing gear and camera body

 
13:12
Learning about gear and camera lenses
9

Learning about gear and camera lenses

 
12:10
Learning about tripods and panoramic heads
10

Learning about tripods and panoramic heads

 
13:06
Learning about remote triggers
11

Learning about remote triggers

 
14:44
Learning about cleaning the gear
12

Learning about cleaning the gear

 
04:44
Planning the shot
13

Planning the shot

 
10:39
Making a checklist and shooting diagram
14

Making a checklist and shooting diagram

 
10:19
Learning about settings, RAW, and white balance
15

Learning about settings, RAW, and white balance

 
10:48
Learning about ISO, focus, and bracketing
16

Learning about ISO, focus, and bracketing

 
13:12
Finishing camera settings
17

Finishing camera settings

 
15:43
Organizing the photos
18

Organizing the photos

 
11:27
Continuing to organize
19

Continuing to organize

 
10:30
Finishing up our organization
20

Finishing up our organization

 
06:49
Stitching the final panorama
21

Stitching the final panorama

 
12:46
Reviewing the final panorama
22

Reviewing the final panorama

 
07:47
Exploring the 3D asset and textures
23

Exploring the 3D asset and textures

 
12:45
Exploring the light rig
24

Exploring the light rig

 
13:18
Importing the helicopter asset
25

Importing the helicopter asset

 
12:34
Sanity checkers
26

Sanity checkers

 
13:18
Shading the plastic
27

Shading the plastic

 
10:21
Shading the metal
28

Shading the metal

 
13:47
Checking renders in NUKE
29

Checking renders in NUKE

 
11:16
Sunny light rig render settings
30

Sunny light rig render settings

 
10:27
Comparing 3D renders with real pictures
31

Comparing 3D renders with real pictures

 
09:10
Compensating the sunny light rig
32

Compensating the sunny light rig

 
09:53
Setting up render elements
33

Setting up render elements

 
11:24
Creating a slap comp template in NUKE
34

Creating a slap comp template in NUKE

 
10:10
Rendering the helicopter
35

Rendering the helicopter

 
10:19
Adding motion blur to the render
36

Adding motion blur to the render

 
09:09
Final render and composition
37

Final render and composition

 
09:43