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Creating a Transformable Flying Car in Maya and Silo
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Released Sep 30, 2013
Antony Ward

Guest Tutor

Antony Ward
In this training we are going to create a transforming vehicle. A car capable of both driving and flying.

We will begin by fully building the vehicle from the body right down to the thrusters sitting on its back. We will then apply a complete set of UVs which will enable you to bake key textures, as well as paint dirt and details to bring it to life.

Once the car is built and colored we will then look at creating a simple rig to show the transformation. Then finally apply advanced shaders like car paint, chrome, and glass.

What we hope to show you with this tutorial is that creating any vehicle, be that a car a van or a plane, with a simple rig, doesn't need to be a complicated task.

By the end of this tutorial you will have mastered the basic skills needed to build, texture, animate and shade a complex vehicle. Skills which you can then improve and expand upon as you work on many future projects.
Introduction and project overview
1

Introduction and project overview

 
01:10
Initial project requirements and base model construction
2

Initial project requirements and base model construction

 
09:46
Blocking out the car body
3

Blocking out the car body

 
12:15
Refining the car body
4

Refining the car body

 
10:13
Defining the wheel arches and panels
5

Defining the wheel arches and panels

 
15:12
Adding door and bonnet details
6

Adding door and bonnet details

 
14:15
Building the wheels
7

Building the wheels

 
16:04
Adding the thrusters
8

Adding the thrusters

 
13:03
Creating the wings
9

Creating the wings

 
13:39
Final vehicle models
10

Final vehicle models

 
12:02
Beginning car body UV mapping
11

Beginning car body UV mapping

 
14:05
Finishing car body UV mapping
12

Finishing car body UV mapping

 
17:19
UV mapping with Smooth Mesh
13

UV mapping with Smooth Mesh

 
17:34
Creating a UV layout for the vehicle
14

Creating a UV layout for the vehicle

 
07:46
Occlusion map baking
15

Occlusion map baking

 
16:25
Diffuse map baking
16

Diffuse map baking

 
12:50
Texture construction
17

Texture construction

 
16:27
Car transformation rigging
18

Car transformation rigging

 
16:14
Basic scene lighting setup
19

Basic scene lighting setup

 
12:11
Basic shader setup for car paint, chrome, and glass
20

Basic shader setup for car paint, chrome, and glass

 
11:27