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Animating a Dialogue Scene in Maya
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Released Sep 23, 2013
Ron Friedman

Guest Tutor

Ron Friedman
This series of Maya tutorials takes you through the animation workflow of a dialogue-driven acting scene - from planning out the performance and creating reference materials, through blocking and animating the character in 3D.

We'll discuss why solid and thorough planning prior to starting animation is important and why working in a particular order is beneficial to the quality and speed of the overall project.

By the end of this training you will have a clear understanding of how to quickly and cleanly get the best performance possible into your character.
Introduction and project overview
1

Introduction and project overview

 
01:03
Creating thumbnails and video references
2

Creating thumbnails and video references

 
13:17
Project settings, selection sets, and adding dialogue
3

Project settings, selection sets, and adding dialogue

 
09:52
Key character poses and timing
4

Key character poses and timing

 
10:13
Finishing the key character posing
5

Finishing the key character posing

 
10:41
Animating the root and feet
6

Animating the root and feet

 
11:38
Finishing root and feet animation
7

Finishing root and feet animation

 
13:41
Animating the spine
8

Animating the spine

 
14:22
Moving on to the neck and head
9

Moving on to the neck and head

 
15:58
Animating the arms and hands
10

Animating the arms and hands

 
15:24
Finishing the arm and hand animation
11

Finishing the arm and hand animation

 
15:13
Animating the eye direction
12

Animating the eye direction

 
10:49
Turning our attention to the brows
13

Turning our attention to the brows

 
14:35
Animating the lids
14

Animating the lids

 
13:45
Animating the jaw
15

Animating the jaw

 
10:29
Animating the mouth shapes
16

Animating the mouth shapes

 
17:20
Finger animation and final animation polish
17

Finger animation and final animation polish

 
15:00