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Creating Your Own Custom Pyro FX in Houdini
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Released Sep 9, 2013
Alihusen Kapadia

Guest Tutor

Alihusen Kapadia
In this Houdini tutorial we are going to learn how to do custom Pyro FX in Houdini.

We will use the combustion model of the Pyro Solver and set up custom attributes to source fire and smoke simulations. We will get a good understanding of various shape tabs in the Pyro Solver and end the tutorial by putting everything we learned previously into a small practical example.
Introduction and project overview
1

Introduction and project overview

 
00:40
Understanding the voxel container
2

Understanding the voxel container

 
04:38
Introduction to the Pyro Solver
3

Introduction to the Pyro Solver

 
10:36
The simulation tab in Pyro Solver
4

The simulation tab in Pyro Solver

 
11:56
The combustion model
5

The combustion model

 
18:30
The shape tab
6

The shape tab

 
14:28
Methods of sourcing from the fluid source node
7

Methods of sourcing from the fluid source node

 
15:39
Methods of sourcing from particles
8

Methods of sourcing from particles

 
19:09
Setting up text on fire
9

Setting up text on fire

 
09:19
Setting up attributes on the floor
10

Setting up attributes on the floor

 
18:35
Setting up the DOP Network for pyro simulation
11

Setting up the DOP Network for pyro simulation

 
17:27
Setting up attributes on the font geometry
12

Setting up attributes on the font geometry

 
21:32
Setting up the Fluid Source node
13

Setting up the Fluid Source node

 
06:14
Setting up the DOP Network for the fonts
14

Setting up the DOP Network for the fonts

 
13:38
Caching our pyro simulation
15

Caching our pyro simulation

 
11:15