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Real-Time Environment Materials and Textures in UDK
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Released Aug 19, 2013
Clinton Crumpler

Guest Tutor

Clinton Crumpler
In this UDK tutorial we will learn about how to create a small environment focusing on learning materials and textures.

The real-time gaming engine, Unreal Engine, powers many modern day games. By understanding and manipulating materials and shaders in UDK an artist can create unique and advanced game worlds and characters while also streamlining the development of these assets.

Throughout these lessons we will discuss material and texture development used to create a desert dig site in UDK, including techniques you can apply to your own work today.





Want more? Check out some free helpful resources on Demo Reel and Portfolio Tips from Game Industry Professionals

And more on 10 Things Professional Game Artists Wish They Knew When They First Started
Introduction and project overview
1

Introduction and project overview

 
01:05
Creating tileable textures
2

Creating tileable textures

 
09:11
Creating normal and specular maps
3

Creating normal and specular maps

 
10:56
Creating a basic material setup
4

Creating a basic material setup

 
08:36
Controlling textures
5

Controlling textures

 
07:03
Creating masks
6

Creating masks

 
07:38
Using masks in UDK
7

Using masks in UDK

 
10:33
Creating paint masks
8

Creating paint masks

 
06:22
Using blend material functions
9

Using blend material functions

 
11:01
Using parameters and instances
10

Using parameters and instances

 
09:40
Assigning color based on object location
11

Assigning color based on object location

 
09:51
Creating a RGB layered texture
12

Creating a RGB layered texture

 
07:34
Creating a motion effect through a material
13

Creating a motion effect through a material

 
11:03
Creating a master material
14

Creating a master material

 
09:28
Adding function to the master material
15

Adding function to the master material

 
10:15
Using vertex colors
16

Using vertex colors

 
07:41
Reusing materials, textures, and meshes
17

Reusing materials, textures, and meshes

 
08:58
Recap on masks and reusing assets
18

Recap on masks and reusing assets

 
02:03
Creating a gold material
19

Creating a gold material

 
10:40
Creating decal materials
20

Creating decal materials

 
11:35
Creating the sand material
21

Creating the sand material

 
09:43
Recapping what we have covered
22

Recapping what we have covered

 
00:50