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Creating Realistic and Effective Product Renders in Maya
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Released Jul 29, 2013
Mauro Sanna

Guest Tutor

Mauro Sanna
In this tutorial we will learn about detailed product modeling techniques, as well as effective lighting, shading, and rendering. We are going to learn how to create an effective product presentation within tight deadline and few photo references to help us.

We will build a product from scratch and make it look photorealistic and stylized. We will model without image planes, while creating textures and efficient shader networks. We will also use lights and indirect illumination correctly to render an interesting composition.
Introduction and project overview
1

Introduction and project overview

 
01:09
Overview of the plugins
2

Overview of the plugins

 
07:36
Brief explanation of the two plugins
3

Brief explanation of the two plugins

 
08:30
A quick look at shortcuts
4

A quick look at shortcuts

 
09:39
Overview of the project reference photos
5

Overview of the project reference photos

 
09:40
Beginning the first part of the main body
6

Beginning the first part of the main body

 
09:01
Continuing to build the gas bottle main body
7

Continuing to build the gas bottle main body

 
10:17
Combining some parts of the gas bottle main body
8

Combining some parts of the gas bottle main body

 
09:38
Using the bevel and extrude tools
9

Using the bevel and extrude tools

 
09:40
Using the extrude edge tool
10

Using the extrude edge tool

 
10:11
Continuing the build of the gas bottle
11

Continuing the build of the gas bottle

 
10:22
Fixing problems and keeping the cylindrical shape
12

Fixing problems and keeping the cylindrical shape

 
10:03
Using the duplicate special function
13

Using the duplicate special function

 
09:53
Using a reference object to better shape the base
14

Using a reference object to better shape the base

 
09:35
Tweaking the gas bottle base
15

Tweaking the gas bottle base

 
09:56
Adding some thickness to the base
16

Adding some thickness to the base

 
10:03
Adding details to the gas bottle main body
17

Adding details to the gas bottle main body

 
09:50
Building the disc shaped object on the gas bottle
18

Building the disc shaped object on the gas bottle

 
09:42
Adding more geometry to minimize stretching
19

Adding more geometry to minimize stretching

 
10:03
Adding thickness to the disc shaped object
20

Adding thickness to the disc shaped object

 
10:07
First attempt to finishing the disc shaped object
21

First attempt to finishing the disc shaped object

 
10:16
Refining the gas bottle neck
22

Refining the gas bottle neck

 
10:09
Adding the first bolt
23

Adding the first bolt

 
10:04
Using the fillet tool
24

Using the fillet tool

 
10:10
Blocking the base shape of the regulator base
25

Blocking the base shape of the regulator base

 
10:15
Continuing the build of the gas regulator base
26

Continuing the build of the gas regulator base

 
10:13
Adding geometry to the base of the regulator
27

Adding geometry to the base of the regulator

 
10:11
Adding details to the base of the regulator
28

Adding details to the base of the regulator

 
10:16
Finishing the first part of the base
29

Finishing the first part of the base

 
10:16
Blocking out the shapes of the spherical part
30

Blocking out the shapes of the spherical part

 
10:16
Tweaking the cylindrical object
31

Tweaking the cylindrical object

 
10:11
Refining and finishing the cylindrical object
32

Refining and finishing the cylindrical object

 
09:54
Continuing the rectangular object of the regulator
33

Continuing the rectangular object of the regulator

 
10:11
Finishing the rectangular object
34

Finishing the rectangular object

 
09:52
Shaping out the ring object
35

Shaping out the ring object

 
10:12
Finishing the ring object
36

Finishing the ring object

 
09:58
Adding two spherical bolts
37

Adding two spherical bolts

 
10:01
Finishing and grouping the knob
38

Finishing and grouping the knob

 
10:01
Beginning the second group
39

Beginning the second group

 
09:44
Continuing the pipes and bolts
40

Continuing the pipes and bolts

 
10:11
Beginning the bell that covers the pipes
41

Beginning the bell that covers the pipes

 
10:12
Finishing the bell shaped object
42

Finishing the bell shaped object

 
10:13
Modeling the flame cooker
43

Modeling the flame cooker

 
10:06
Modeling the metal holder
44

Modeling the metal holder

 
09:53
Beginning the second bell shaped object
45

Beginning the second bell shaped object

 
10:02
Beginning the second knob
46

Beginning the second knob

 
09:28
Finishing the second knob
47

Finishing the second knob

 
09:45
Tweaking and reorganizing what we built so far
48

Tweaking and reorganizing what we built so far

 
10:11
Using the slide edge tool.
49

Using the slide edge tool.

 
10:01
Continuing the build of the gas bottle handles
50

Continuing the build of the gas bottle handles

 
10:05
Using the bend deformer to achieve the arch shape
51

Using the bend deformer to achieve the arch shape

 
10:15
Refining the gas bottle handles
52

Refining the gas bottle handles

 
10:01
Refining the handle base
53

Refining the handle base

 
10:26
Finishing the build of the gas bottle handles
54

Finishing the build of the gas bottle handles

 
10:01
Beginning of the metal container modeling
55

Beginning of the metal container modeling

 
10:10
Adapting the bottom part topology
56

Adapting the bottom part topology

 
09:33
Shaping out an indent
57

Shaping out an indent

 
09:35
Cutting the hole of the metal container
58

Cutting the hole of the metal container

 
10:04
Tweaking the vertices' position
59

Tweaking the vertices' position

 
10:04
Extruding the small step out of the hole border
60

Extruding the small step out of the hole border

 
10:11
Finishing the internal part of the container
61

Finishing the internal part of the container

 
10:04
Beginning to carve the side holes
62

Beginning to carve the side holes

 
10:05
Refine the holes shape by using the split tools
63

Refine the holes shape by using the split tools

 
09:58
Continuing the build of the metal container
64

Continuing the build of the metal container

 
10:04
Extruding the flaps out of the main bottom
65

Extruding the flaps out of the main bottom

 
09:50
Finishing the bottom shell
66

Finishing the bottom shell

 
09:32
Modeling the first group of bolts
67

Modeling the first group of bolts

 
10:07
Beginning the metal arms holders
68

Beginning the metal arms holders

 
09:53
Giving the holders the correct shape
69

Giving the holders the correct shape

 
09:59
Finishing the metal arms holders
70

Finishing the metal arms holders

 
10:13
Refining the bolt positions
71

Refining the bolt positions

 
09:50
Finishing one grill metal holder
72

Finishing one grill metal holder

 
10:08
Beginning to build the metal arms
73

Beginning to build the metal arms

 
09:46
Using the extrude surface tool
74

Using the extrude surface tool

 
10:17
Finishing the model of metal arms.
75

Finishing the model of metal arms.

 
09:47
Beginning of the stone plate grill modeling
76

Beginning of the stone plate grill modeling

 
09:55
Beginning its surface pattern.
77

Beginning its surface pattern.

 
09:57
Finishing the modeling of the grill pattern
78

Finishing the modeling of the grill pattern

 
09:57
Tidying up the scene
79

Tidying up the scene

 
09:53
Continuing the UV mapping
80

Continuing the UV mapping

 
10:07
Fixing the stretching of the gas bottle
81

Fixing the stretching of the gas bottle

 
10:10
Finishing the UV mapping process
82

Finishing the UV mapping process

 
09:54
Doing the UV maps for the flame cooker
83

Doing the UV maps for the flame cooker

 
10:12
Setting up our scene for render and lighting
84

Setting up our scene for render and lighting

 
09:52
Beginning to move the objects into position
85

Beginning to move the objects into position

 
10:17
Finishing the composition and camera position
86

Finishing the composition and camera position

 
10:04
Key light, fill light and light linking
87

Key light, fill light and light linking

 
09:36
Fixing some unused and empty nodes problems
88

Fixing some unused and empty nodes problems

 
09:44
Adding a rim light and finishing the lights set up
89

Adding a rim light and finishing the lights set up

 
09:59
Activating the color correction and tweaking lights
90

Activating the color correction and tweaking lights

 
09:20
Finishing the lighting
91

Finishing the lighting

 
09:56
IBL node, final gather, and gamma correction
92

IBL node, final gather, and gamma correction

 
10:10
Shading the handles and the red metal parts
93

Shading the handles and the red metal parts

 
09:44
Shading the golden metal parts
94

Shading the golden metal parts

 
09:36
Continuing the shader of the metal container
95

Continuing the shader of the metal container

 
10:01
Shading the chrome metal parts
96

Shading the chrome metal parts

 
09:49
Continuing the shaders creation
97

Continuing the shaders creation

 
10:06
Creating the shaders for the stone plate
98

Creating the shaders for the stone plate

 
09:56
UV mapping the grill stone plate and pattern
99

UV mapping the grill stone plate and pattern

 
10:11
Finishing the pattern Uvs
100

Finishing the pattern Uvs

 
10:08
Test rendering and trying the texture
101

Test rendering and trying the texture

 
09:45
Beginning the cooker textures
102

Beginning the cooker textures

 
10:10
Continuing the textures of the cooker
103

Continuing the textures of the cooker

 
09:58
Introducing the layered texture node.
104

Introducing the layered texture node.

 
10:06
Texturing the metal with a fractal noise node
105

Texturing the metal with a fractal noise node

 
09:43
UV mapping of the metal container
106

UV mapping of the metal container

 
09:42
Finishing the UV mapping of the metal container
107

Finishing the UV mapping of the metal container

 
09:55
Tweaking some values
108

Tweaking some values

 
10:00
Changing the shader of the cooker parts
109

Changing the shader of the cooker parts

 
10:00
Setting up render layers
110

Setting up render layers

 
10:05
Tweaking the render settings
111

Tweaking the render settings

 
10:01
Beginning to composite our render
112

Beginning to composite our render

 
10:17
Finalizing our image
113

Finalizing our image

 
04:41