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Automotive Rendering in 3ds Max
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Released Jul 8, 2013
Kris Cabrera

Guest Tutor

Kris Cabrera
In this tutorial we will learn to create a photorealistic automotive render using 3ds Max.

We will learn key features like what to look for when creating a realistic automotive rendering, such as creating tileable textures and stencils to use for painting out the environment. Also, we will take a look at some lighting techniques to push our image even further.
Introduction and project overview
1

Introduction and project overview

 
00:48
Key points for when creating an automotive render
2

Key points for when creating an automotive render

 
12:28
Creating tileable textures and stencils for painting
3

Creating tileable textures and stencils for painting

 
10:09
Continuing to create tileable textures and stencils
4

Continuing to create tileable textures and stencils

 
14:29
Preparing the vehicle
5

Preparing the vehicle

 
11:30
Scene layout
6

Scene layout

 
12:22
Painting the wall textures
7

Painting the wall textures

 
20:54
Painting the tire texture
8

Painting the tire texture

 
15:30
Painting textures for the fire extinguisher box and sign
9

Painting textures for the fire extinguisher box and sign

 
22:01
Setting up our scene for shading and rendering
10

Setting up our scene for shading and rendering

 
22:59
Creating shaders for the front wall
11

Creating shaders for the front wall

 
12:58
Creating shaders for the back wall
12

Creating shaders for the back wall

 
06:13
Creating shaders for the ground floor
13

Creating shaders for the ground floor

 
11:06
Creating shaders for the fire assets
14

Creating shaders for the fire assets

 
15:28
Creating more shaders for the fire assets
15

Creating more shaders for the fire assets

 
14:37
Creating shaders for the security camera
16

Creating shaders for the security camera

 
17:49
Creating shaders for the electrical components
17

Creating shaders for the electrical components

 
15:15
Creating more shaders for the electrical components
18

Creating more shaders for the electrical components

 
10:41
Creating shaders for the tires
19

Creating shaders for the tires

 
12:10
Creating shaders for the brakes
20

Creating shaders for the brakes

 
13:40
Creating more shaders for the brakes
21

Creating more shaders for the brakes

 
20:59
Finishing up the chassis materials
22

Finishing up the chassis materials

 
16:56
Creating the car paint shader
23

Creating the car paint shader

 
14:30
Creating the carbon fiber material
24

Creating the carbon fiber material

 
12:35
Creating headlight materials
25

Creating headlight materials

 
22:02
Creating shaders for the front details of the vehicle
26

Creating shaders for the front details of the vehicle

 
09:55
Creating shaders for the details on the rear of the car
27

Creating shaders for the details on the rear of the car

 
18:24
Creating more shaders for the details on the rear of the car
28

Creating more shaders for the details on the rear of the car

 
13:07
Creating supporting lights and adjust the lighting
29

Creating supporting lights and adjust the lighting

 
16:22
Finalizing any missing details and setup for rendering
30

Finalizing any missing details and setup for rendering

 
17:20
Working on some post production in After Effects
31

Working on some post production in After Effects

 
20:03