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Creating a Retro Space Girl in Maya and MODO
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Released Jul 15, 2013
Maxim Fleury

Guest Tutor

Maxim Fleury
In this tutorial we will learn about taking a concept through all stages of production and creating a nicely rendered still at the end.

Throughout these lessons we will learn about concept, gathering reference, and using that reference to block out your shape or character. We will then take this concept into ZBrush for a quick displacement pass. Finally, we will learn about MODO and how to set up our shaders and textures in that package. Once we're happy with our settings we will render out a beauty still of our model.

At the end of this tutorial you will have a better understanding of the process of taking a rough concept piece and turning it into a stylized 3D render, and will have learned some new techniques along the way.
Introduction and project overview
1

Introduction and project overview

 
01:07
Concept and reference
2

Concept and reference

 
05:23
Taking the reference into Maya
3

Taking the reference into Maya

 
09:58
Starting on the head model
4

Starting on the head model

 
10:52
Adding lashes and eyebrows
5

Adding lashes and eyebrows

 
11:18
Continuing with the blockout of our model
6

Continuing with the blockout of our model

 
05:47
Creating futuristic hair for our character
7

Creating futuristic hair for our character

 
10:30
Refining our character and adding detail
8

Refining our character and adding detail

 
07:43
Detailing the backpack
9

Detailing the backpack

 
11:56
Finishing our first pass
10

Finishing our first pass

 
10:55
Adding UVs and exporting
11

Adding UVs and exporting

 
09:46
Doing a quick sculpt
12

Doing a quick sculpt

 
12:00
Importing into MODO
13

Importing into MODO

 
10:10
Getting to know the shader tree in MODO
14

Getting to know the shader tree in MODO

 
09:04
More about shading and painting textures in MODO
15

More about shading and painting textures in MODO

 
10:05
Looking at the shaders used in our final scene
16

Looking at the shaders used in our final scene

 
10:07
Looking at the lighting setup and render settings
17

Looking at the lighting setup and render settings

 
04:36
Creating our final image
18

Creating our final image

 
04:57