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Modeling a High-Resolution Tank in 3ds Max
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Released Aug 12, 2013
Steve Connor

Guest Tutor

Steve Connor
In this 3ds Max tutorial, we are going to model a Panzer III WW2 German tank. Some of the key takeaways from watching this training include learning how to build a high-polygon model tank with hard surface modeling techniques using TurboSmooth, cutting round holes in polygons, and how to make the tank tread, twisted towing cable, tool mesh, bolts, turrets, hatches, wheels, and lights.

We will also create a presentation material designed to display the model's detail, set up a Sky Portal Light, and render our model's edge loops as wires to showoff our modeling skills.

Finally, we will render out passes in mental ray, including ambient occlusion, specular, and alpha. Then we will wrap things up by compositing our render passes to create a final image in Photoshop.
Introduction and project overview
1

Introduction and project overview

 
01:11
Modeling the main body
2

Modeling the main body

 
07:30
Building the main cannon
3

Building the main cannon

 
12:30
Modeling the turret
4

Modeling the turret

 
06:02
Setting up the fenders
5

Setting up the fenders

 
13:06
Creating the main hatch and the cog wheels
6

Creating the main hatch and the cog wheels

 
07:38
Modeling the wheels and hubs
7

Modeling the wheels and hubs

 
11:21
Making treads that fit together
8

Making treads that fit together

 
05:57
Constraining the tread to a path
9

Constraining the tread to a path

 
05:12
Fender hardware mesh
10

Fender hardware mesh

 
01:58
Creating a towing cable
11

Creating a towing cable

 
03:20
Building the escape hatch
12

Building the escape hatch

 
02:02
Putting hardware on the side carriage
13

Putting hardware on the side carriage

 
05:07
Creating the back hatch doors
14

Creating the back hatch doors

 
04:16
Making spare treads and wheel
15

Making spare treads and wheel

 
04:43
Creating lamps and tow bars
16

Creating lamps and tow bars

 
07:13
Building the gun portal, window, and shade
17

Building the gun portal, window, and shade

 
03:59
Overview of other parts to model
18

Overview of other parts to model

 
04:27
Bolts and positioning on a wheel
19

Bolts and positioning on a wheel

 
03:55
TurboSmoothing objects
20

TurboSmoothing objects

 
05:27
TurboSmooth corrections and attaching
21

TurboSmooth corrections and attaching

 
06:28
Presentation material and environment maps
22

Presentation material and environment maps

 
03:24
Lighting with warm and cool lights and rendering
23

Lighting with warm and cool lights and rendering

 
04:19
Compositing in Photoshop and rendering wires
24

Compositing in Photoshop and rendering wires

 
05:36