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Creating a Fantasy Creature from Concept Art in ZBrush
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Released Jun 24, 2013
Lee Magalhaes

Guest Tutor

Lee Magalhaes
In this advanced ZBrush tutorial we tackle yet another concept by the awesome Anthony Jones and work towards an extremely detailed and precise sculpture of his design.

While focusing on matching the concept, we will pay special attention to the anatomy and proportions of the creature as well as any underlying and perhaps undefined details that we will have to fill in the blanks for. That being said there will be a plethora of topics covered from Polypainting to high-frequency detailing such as pores and scales.

By the end of this ZBrush tutorial you should be more comfortable with an advanced workflows that will get you results fast and efficiently.
Introduction and project overview
1

Introduction and project overview

 
01:03
Analyzing our concept art
2

Analyzing our concept art

 
06:04
Creating a ZSphere Base
3

Creating a ZSphere Base

 
13:08
Adjusting our low poly mesh
4

Adjusting our low poly mesh

 
10:21
Continuing to refine our mesh
5

Continuing to refine our mesh

 
11:51
Blocking in the larger forms
6

Blocking in the larger forms

 
10:20
Final tweaks to our low poly mesh
7

Final tweaks to our low poly mesh

 
09:53
Making changes to the body
8

Making changes to the body

 
10:03
Working on the lower limbs
9

Working on the lower limbs

 
07:25
Adding details to the leg area
10

Adding details to the leg area

 
09:40
Changing the shapes on the feet
11

Changing the shapes on the feet

 
09:54
Starting to refine the head
12

Starting to refine the head

 
10:14
Adding another detail level to our model
13

Adding another detail level to our model

 
09:34
Sculpting overall details on the body
14

Sculpting overall details on the body

 
09:47
Sculpting the feet
15

Sculpting the feet

 
10:10
Blocking out the shapes of the head
16

Blocking out the shapes of the head

 
09:46
Continuing to refine the head
17

Continuing to refine the head

 
10:35
Adding the frills to the head
18

Adding the frills to the head

 
10:23
Refining the shape of the head
19

Refining the shape of the head

 
11:01
Adding more detail to the head
20

Adding more detail to the head

 
10:17
Adjusting the length of our neck
21

Adjusting the length of our neck

 
05:09
Finalizing the blocking stage of our sculpt
22

Finalizing the blocking stage of our sculpt

 
10:17
Sculpting details on the head
23

Sculpting details on the head

 
10:23
Modeling more detail on the body
24

Modeling more detail on the body

 
10:26
QRemeshing our model
25

QRemeshing our model

 
06:47
Discussing detailing techniques
26

Discussing detailing techniques

 
09:55
Refining the armor plates
27

Refining the armor plates

 
10:23
Sculpting detail on the stomach and tail area
28

Sculpting detail on the stomach and tail area

 
10:15
Working on the arms
29

Working on the arms

 
10:24
Adding the final details to the sculpt
30

Adding the final details to the sculpt

 
10:03
Adding high frequency detail to our model
31

Adding high frequency detail to our model

 
13:24
Refining our high frequency detail
32

Refining our high frequency detail

 
11:50
Taking a look at the final sculpted result
33

Taking a look at the final sculpted result

 
03:42
Preparing our model for Polypainting
34

Preparing our model for Polypainting

 
10:22
Adding more variation to the skin
35

Adding more variation to the skin

 
12:32
Sculpting the ground plane
36

Sculpting the ground plane

 
05:33
Final render breakdown
37

Final render breakdown

 
03:37