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Introduction to Modeling in Maya
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Released May 27, 2013
  • Maya
    Maya 2014
  • 4h 31m
  • 129,818 views
  • Project Files Included
Justin Marshall

Pluralsight

Justin Marshall
In this tutorial we'll go through the modeling process in Maya 2014. We'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and production techniques.

We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few of the new tools in Maya 2014 as well.

We’ll take a look at using a smoothing workflow and use deformers to help shape our models. We’re going to take a slightly different approach to this introduction tutorial, in that we're not going to talk about all of Maya’s modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. If you have questions on a specific tool, try doing a search and you're sure to find a lesson on it.

Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you.

For an additional learning resource, download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:29
Introduction to polygons
2

Introduction to polygons

 
12:37
Introduction to NURBS
3

Introduction to NURBS

 
08:39
Using a smoothing workflow
4

Using a smoothing workflow

 
09:36
Hierarchy and scene organization
5

Hierarchy and scene organization

 
07:39
Project overview
6

Project overview

 
04:10
Setting up reference images
7

Setting up reference images

 
06:03
Building the car body with polygons
8

Building the car body with polygons

 
12:55
Modifying the body shape
9

Modifying the body shape

 
06:58
Revolving the tire
10

Revolving the tire

 
07:56
Modeling the rim
11

Modeling the rim

 
12:10
Building a screw head
12

Building a screw head

 
07:54
Completing the wheel
13

Completing the wheel

 
05:46
Adding a knobby tire tread
14

Adding a knobby tire tread

 
09:29
Constructing the spring
15

Constructing the spring

 
10:20
Modeling the car frame
16

Modeling the car frame

 
08:24
Building the battery box
17

Building the battery box

 
08:23
Adding the undercarriage
18

Adding the undercarriage

 
05:36
Modeling the spring connectors
19

Modeling the spring connectors

 
08:17
Connecting the wheels and springs
20

Connecting the wheels and springs

 
12:36
Modeling the spoiler
21

Modeling the spoiler

 
08:13
Connecting the spoiler to the frame
22

Connecting the spoiler to the frame

 
06:10
Modeling the bumper
23

Modeling the bumper

 
08:08
Adding the top cover
24

Adding the top cover

 
08:46
Adding the antenna
25

Adding the antenna

 
05:29
Blocking in the remote geometry
26

Blocking in the remote geometry

 
07:00
Building the controls
27

Building the controls

 
06:16
Creating surface detail
28

Creating surface detail

 
11:25
Adding rims around the controls
29

Adding rims around the controls

 
06:17
Adding the on/off switch
30

Adding the on/off switch

 
05:28
Hierarchy and cleanup
31

Hierarchy and cleanup

 
07:41
Adding simple materials
32

Adding simple materials

 
08:30
Adding textures
33

Adding textures

 
14:43