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Animating with Props in MotionBuilder
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Released May 6, 2013
Delano Athias

Pluralsight

Delano Athias
In this set of MotionBuilder tutorials we will learn how to animate props inside of MotionBuilder.

We'll start by learning how to work with MotionBuilder's animation layering system to alter the character's performance in order for it naturally interact with our prop.

We'll then learn how to seamlessly attach the prop to the character, and then how to make the prop a rigid body so that it can fall naturally as the character let's go of the object. We'll also learn how to bake and export the entire animation from MotionBuilder for use in other software.

By the end of this set of lessons, you'll be equipped with the skill-set needed to confidently animate character interactions with props in MotionBuilder.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:43
A look at our assets and how to approach animating with props
2

A look at our assets and how to approach animating with props

 
06:44
Animating the character preparing to interact with the prop
3

Animating the character preparing to interact with the prop

 
14:18
Animating the character's hand
4

Animating the character's hand

 
15:59
Attaching the prop to the character
5

Attaching the prop to the character

 
06:48
Finalizing the arm
6

Finalizing the arm

 
05:46
Using the Physics Solver to have the prop fall from the character's hand
7

Using the Physics Solver to have the prop fall from the character's hand

 
07:14
Baking the animation of the prop
8

Baking the animation of the prop

 
02:17
Export our props
9

Export our props

 
01:46
Exporting the character's performance
10

Exporting the character's performance

 
03:29
Importing our FBX files into 3ds Max
11

Importing our FBX files into 3ds Max

 
04:49