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ZBrush and XSI Integration
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Released Mar 13, 2006
Kyle Green

Pluralsight

Kyle Green
Learn how to integrate ZBrush and XSI into your workflow. Contains nearly 6 hours of project-based training. Ideal for intermediate users. Popular highlights include: Polygon Modeling; Projection Master; Morph Targets; UV Mapping Techniques; Advanced Geometry Tools; Rendering with mental ray; Geometry Sculpting; Displacement maps; Cavity Maps; Normal Maps; Brushes.
Partner
Partner
Introduction
1

Introduction

 
01:47
Setting up Rotoscopes in XSI
2

Setting up Rotoscopes in XSI

 
04:44
Symmetrical modeling workflow in XSI
3

Symmetrical modeling workflow in XSI

 
07:57
Adding edge loops to torso geometry
4

Adding edge loops to torso geometry

 
10:42
Extruding arms and hands
5

Extruding arms and hands

 
15:16
Detailing and refining arm geometry
6

Detailing and refining arm geometry

 
08:15
Extruding leg geometry
7

Extruding leg geometry

 
08:57
Refining the overall shape of the body in XSI
8

Refining the overall shape of the body in XSI

 
09:22
Extruding the spikes along the back
9

Extruding the spikes along the back

 
09:56
Creating geometry for the creature's head
10

Creating geometry for the creature's head

 
10:35
Splitting the head geometry for added detail
11

Splitting the head geometry for added detail

 
08:25
Extruding the inner mouth geometry
12

Extruding the inner mouth geometry

 
11:57
Detailing the mouth geometry in XSI
13

Detailing the mouth geometry in XSI

 
09:33
Extruding horn geometry from the head
14

Extruding horn geometry from the head

 
10:17
Exporting meshes from XSI into ZBrush
15

Exporting meshes from XSI into ZBrush

 
04:34
Setting up Morph Targets in ZBrush
16

Setting up Morph Targets in ZBrush

 
05:18
ZBrush workflow overview
17

ZBrush workflow overview

 
08:25
Rough detailing of muscle tone in ZBrush
18

Rough detailing of muscle tone in ZBrush

 
09:40
Low-level detailing of hands and face
19

Low-level detailing of hands and face

 
12:37
Adding more muscle definition to the arms
20

Adding more muscle definition to the arms

 
10:30
Continued detailing of the face
21

Continued detailing of the face

 
10:30
Detailing spikes on the back
22

Detailing spikes on the back

 
08:39
Sculpting / creating fingernails in ZBrush
23

Sculpting / creating fingernails in ZBrush

 
07:11
Using Smart Resymmetry
24

Using Smart Resymmetry

 
05:58
Low-level sculpting of toenails
25

Low-level sculpting of toenails

 
04:46
Fine detailing of the toenails and legs
26

Fine detailing of the toenails and legs

 
07:39
Adding larger wrinkles and folds to the body
27

Adding larger wrinkles and folds to the body

 
08:34
Adding fine wrinkles to the face
28

Adding fine wrinkles to the face

 
11:10
Adding fine detail to the horns
29

Adding fine detail to the horns

 
08:45
Adding fine cracks and details to the feet
30

Adding fine cracks and details to the feet

 
03:04
Creating custom Stencils in Photoshop
31

Creating custom Stencils in Photoshop

 
03:54
Advanced Smart Resymmetry workflow
32

Advanced Smart Resymmetry workflow

 
08:53
Adding fine skin details with stencils and Projection Master
33

Adding fine skin details with stencils and Projection Master

 
09:07
Adding pores to skin detail
34

Adding pores to skin detail

 
08:22
Exporting mouth geometry from ZBrush back into XSI
35

Exporting mouth geometry from ZBrush back into XSI

 
06:59
Building the teeth in XSI
36

Building the teeth in XSI

 
07:25
Adding final details to the skin in ZBrush
37

Adding final details to the skin in ZBrush

 
07:59
Generating Cavity Maps in ZBrush
38

Generating Cavity Maps in ZBrush

 
09:55
Generating Displacement Maps in ZBrush
39

Generating Displacement Maps in ZBrush

 
08:02
Generating Displacement Maps in XSI 5.0
40

Generating Displacement Maps in XSI 5.0

 
13:42
Tips / Tricks: Rendering Displacement Maps in XSI 4.2 and earlier
41

Tips / Tricks: Rendering Displacement Maps in XSI 4.2 and earlier

 
09:41
Tips / Tricks: Generating clean Normal Maps in ZBrush
42

Tips / Tricks: Generating clean Normal Maps in ZBrush

 
07:46
Tips / Tricks: Importing the monster's teeth into ZBrush for detailing
43

Tips / Tricks: Importing the monster's teeth into ZBrush for detailing

 
03:45