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Designing a Scary Female Monster in ZBrush
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Released May 20, 2013
Fabrizio Bortolussi

Guest Tutor

Fabrizio Bortolussi
In this ZBrush tutorial we will learn how to create a scary creature with ZBrush - starting from the basic blocked-in meshes and finishing with high-res details and textures.

Throughout these lessons we will learn the key features to design a memorable and terrifying female monster within ZBrush. We'll start by using a concept painting that we'll use as source of inspiration and then move to ZBrush. In ZBrush we'll block out a basic mesh using the DynaMesh feature.

Eventually, we'll start to add details and paint a very complex texture map. We'll also learn how sometimes design ideas can change even when the design is almost ready. Get ready for some scary stuff!
Introduction and project overview
1

Introduction and project overview

 
01:04
Basic block-up with DynaMesh
2

Basic block-up with DynaMesh

 
24:59
Developing the design further
3

Developing the design further

 
26:54
Detailing our mannequin
4

Detailing our mannequin

 
17:27
Color coating our mannequin
5

Color coating our mannequin

 
27:38
Design change and some more sculpting
6

Design change and some more sculpting

 
12:05
Advanced texturing
7

Advanced texturing

 
20:04
Finishing our texture map
8

Finishing our texture map

 
17:54
A major design change and render settings
9

A major design change and render settings

 
20:06