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Creating a Mech Archer Concept in ZBrush
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Released May 27, 2013
Lee Magalhaes

Guest Tutor

Lee Magalhaes
In this ZBrush tutorial we will delve deep into concepting techniques for the creation of mechanical characters and their parts.

We will start by using a proven workflow that will get you quick and great-looking results. After the sketching phase, we will use all the tools at our disposal such as QRemesher and Transpose Master to remodel and pose our character.

By the end of this tutorial you will have a much better understanding of how to concept mechanical characters for your own personal projects.
Introduction and project overview
1

Introduction and project overview

 
01:00
Analyzing our concept art
2

Analyzing our concept art

 
07:24
Sculpting technique breakdown
3

Sculpting technique breakdown

 
06:00
Blocking out the bicep armor
4

Blocking out the bicep armor

 
10:14
Creating the chest plate armor
5

Creating the chest plate armor

 
11:43
Refining the chest plate armor
6

Refining the chest plate armor

 
10:47
Adding the hip armor to our character
7

Adding the hip armor to our character

 
16:39
Continuing to work on the upper body
8

Continuing to work on the upper body

 
10:16
Blocking out the thigh armor
9

Blocking out the thigh armor

 
10:31
Creating the calf piece
10

Creating the calf piece

 
12:26
Overall refinements to the whole body
11

Overall refinements to the whole body

 
10:31
Finishing the armor on the hips
12

Finishing the armor on the hips

 
09:59
Working on the forearm pieces
13

Working on the forearm pieces

 
11:56
Taking a look at our final sketched body
14

Taking a look at our final sketched body

 
04:42
Separating our pieces into subtools
15

Separating our pieces into subtools

 
06:47
Using QRemesher to retopologize the chest plate
16

Using QRemesher to retopologize the chest plate

 
07:18
Reworking our chest piece and adding more detail
17

Reworking our chest piece and adding more detail

 
10:59
Quick bow creation
18

Quick bow creation

 
08:43
Posing with various subtools in ZBrush
19

Posing with various subtools in ZBrush

 
07:42
Final rendering of our model
20

Final rendering of our model

 
06:20