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Retopologizing a High-Resolution Sculpt for Games in 3D-Coat
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Released May 20, 2013
Shane Olson

Guest Tutor

Shane Olson
During this tutorial, we will build a game-res mesh from a high-res sculpt. We will then transfer the high-res detail so our game model looks as close as possible to our high-res character. We will start by retopologizing our character in 3D-Coat, then we will create UVs in 3D-Coat. Next, we will transfer all of the maps using TopoGun. Finally, we will view our final result in Marmoset Toolbag.
Introduction and project overview
1

Introduction and project overview

 
01:04
Learning the ins and outs of retopology
2

Learning the ins and outs of retopology

 
09:05
Understanding more about retopology
3

Understanding more about retopology

 
11:39
Getting our topology to flow
4

Getting our topology to flow

 
11:08
Exporting our low-res game mesh
5

Exporting our low-res game mesh

 
08:38
Learning how to UV using 3D-Coat
6

Learning how to UV using 3D-Coat

 
10:59
Learning more about UVs in 3D-Coat
7

Learning more about UVs in 3D-Coat

 
14:30
Finalizing our UVs and applying them
8

Finalizing our UVs and applying them

 
08:37
Transferring our maps
9

Transferring our maps

 
09:07
Putting our maps back together
10

Putting our maps back together

 
13:32
Previewing our game character
11

Previewing our game character

 
10:50