Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Introduction to Character Rigging in Toon Boom Harmony
See Details
Released May 13, 2013
Kurt Jones

Guest Tutor

Kurt Jones
By gaining a good understanding of some of the basic rigging tools in Toon Boom Harmony you'll be able to hit the ground running with your own character rigs.

We'll begin by learning how to create hierarchies in the layers section of the timeline view as well as the network view. Following this we'll explore how we can place pivot points on the major joints of our cutout styled character allowing us to rotate different parts of the body.

From here we'll also discuss the benefits of using pegs and how they allow us the freedom to squash and stretch individual parts of our character. We'll also spend a few lessons on using the inverse kinematics tool with our rigged character and explore how we can exclude IK bones and reposition them.

Finally we'll finish by learning how to rig using the deformation tools, a feature exclusive only to Harmony.

While a majority of the topics that we'll be covering are applicable to Animate, Animate Pro, and Harmony, there will be some content that is exclusive to Harmony and Animate Pro.
Introduction and project overview
1

Introduction and project overview

 
01:11
Creating hierarchies
2

Creating hierarchies

 
13:37
Adding pivot points
3

Adding pivot points

 
09:07
Adding pegs
4

Adding pegs

 
12:47
Promoting pivots to pegs
5

Promoting pivots to pegs

 
08:36
Basic IK functions for a rigged character
6

Basic IK functions for a rigged character

 
08:47
Excluding IK bones
7

Excluding IK bones

 
03:27
Repositioning IK bones
8

Repositioning IK bones

 
04:59
Rigging your character with deformer bones
9

Rigging your character with deformer bones

 
11:41
Rigging your character with deformer curves
10

Rigging your character with deformer curves

 
05:08