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Exploring Different Smoke Types in 3ds Max and FumeFX
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Released May 13, 2013
Haji  Gadirov

Guest Tutor

Haji Gadirov
In this FumeFX tutorial we will learn how to create different kinds of smoke.

Throughout thee lessons we will learn how to create hot and cold smoke effects with FumeFX, also we will learn about different types of smoke and how to make them look more realistic.

By the end of the training you'll be much more knowledgeable on how to create smoke with different temperature characteristics and add the effects to your own projects.
Introduction and project overview
1

Introduction and project overview

 
00:50
Creating the FumeFX grid and source object
2

Creating the FumeFX grid and source object

 
04:48
Adding detail to our simulation
3

Adding detail to our simulation

 
05:06
Making smoke look thicker
4

Making smoke look thicker

 
06:31
Lighting our simulation
5

Lighting our simulation

 
07:31
Starting to create a burnout scene
6

Starting to create a burnout scene

 
10:17
Creating the simulation
7

Creating the simulation

 
08:10
Matching our simulation with the background
8

Matching our simulation with the background

 
10:14
Adding external forces
9

Adding external forces

 
09:56
Adding more velocity
10

Adding more velocity

 
09:05
Creating geometry for a cold smoke simulation
11

Creating geometry for a cold smoke simulation

 
07:46
Adding FumeFX
12

Adding FumeFX

 
09:44
Making the cold smoke more detailed
13

Making the cold smoke more detailed

 
06:25
Finalizing the simulation
14

Finalizing the simulation

 
07:58