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Texturing a Photorealistic Human Using ZBrush
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Released Aug 4, 2009
Kyle Green

Pluralsight

Kyle Green
In this ZBrush tutorial we will learn how ZBrush can be used to effortlessly texture a human character using photographic references. Over the tutorial, we will learn how to easily create seamless, distortion-free textures for complex characters using ZBrush. Traditionally, using a series of photographic references to create seamless textures for our 3D characters has been a difficult, time-consuming process. However, ZBrush has several features that will allow us to create complex, UV-based textures with just a few mouse clicks. We will use the ZBrush Projection Master to quickly warp our photographic reference images to perfectly fit our 3D character, and project the reference images onto the mesh. Once our textures have been generated, we will fix any texture seams, resulting in a single texture created from multiple photographic reference images. Through the tutorial, we will see how ZBrush can be used for much more than just 3D sculpting. By using ZBrush as a texturing application, we will be able to create complex, UV-based textures with very little effort.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:08
Preparing ZBrush scene for image projection
2

Preparing ZBrush scene for image projection

 
04:25
Using Projection Master to create front facial texture
3

Using Projection Master to create front facial texture

 
11:51
Projecting textures for the character's side view
4

Projecting textures for the character's side view

 
08:36
Using Photoshop to blend multiple projected textures
5

Using Photoshop to blend multiple projected textures

 
09:08