Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each paid Digital-Tutors license. Please contact your account representative for any additional questions.
Creating Game Assets in ZBrush
See Details
Released Mar 18, 2013
Justin Marshall

Pluralsight

Justin Marshall
ZBrush is a fantastic tool for creating very detailed looking models, from characters, to props and environments. The powerful sculpting and painting tools allow artists the freedom to create whatever they can imagine.

Many times, however, the process of building game-resolution geometry and baking the appropriate maps to reproduce that detail falls to other applications in the pipeline. However, if you don't have access to Maya, 3DS Max, or TopoGun to name a few, ZBrush has all the tools you need to create a low resolution game-type mesh with all the appropriate maps.

In this ZBrush tutorial we'll go over techniques for sculpting our initial high-resolution asset, a ceremonial dagger. We'll use DynaMesh, clipping brushes, masking, and a variety of other tools to get our final result. We'll also paint the dagger appropriately. Once that mesh is done, we'll talk about different options in ZBrush for creating a low-resolution mesh derived from the final asset. We'll also create and edit a UV layout in ZBrush, project the detail through, and create our maps.

To finish we'll bring everything into Marmoset Toolbag to see how it will look in real time. In the end, you'll be able to go through the same process on your own meshes without ever leaving ZBrush.

Explore more with our free resource on Game Development Terms You Need to Know
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:22
Creating base geometry
2

Creating base geometry

 
12:10
Sculpting the top of the dagger
3

Sculpting the top of the dagger

 
09:18
Finishing the heads
4

Finishing the heads

 
06:09
Adding ridges to the handle
5

Adding ridges to the handle

 
06:44
Adding relief to the handle
6

Adding relief to the handle

 
06:15
Creating dagger details
7

Creating dagger details

 
11:48
Creating the curved detail section
8

Creating the curved detail section

 
05:15
Inserting detailed pieces
9

Inserting detailed pieces

 
12:22
Finishing the inserted detail
10

Finishing the inserted detail

 
09:05
Painting the dagger
11

Painting the dagger

 
09:08
Creating the game resolution mesh
12

Creating the game resolution mesh

 
06:49
Projecting detail and creating UVs
13

Projecting detail and creating UVs

 
07:02
Creating and exporting maps
14

Creating and exporting maps

 
06:18
Reassembling the asset in Marmoset Toolbag
15

Reassembling the asset in Marmoset Toolbag

 
06:54