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Game Prop Workflows in Maya and Marmoset Toolbag
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Released Mar 11, 2013
Lee Magalhaes

Guest Tutor

Lee Magalhaes
In this tutorial we will learn how to create various props using Maya for modeling and UVs. Photoshop will be used for texturing and creative plugins like Ndo2 and Ddo will be used for normal mapping and adding extra detail to our model.

We will finish our presentation and testing phase by running the models through the engine and renderer called Marmoset Toolbag. By the end of this tutorial you should have a greater understanding of good practical workflows for creating props.



Want more? Check out some free helpful resources on Demo Reel and Portfolio Tips from Game Industry Professionals

And more on 10 Things Professional Game Artists Wish They Knew When They First Started
Introduction and project overview
1

Introduction and project overview

 
00:57
Exploring all the tools we will be using
2

Exploring all the tools we will be using

 
07:39
Looking at the props we are going build
3

Looking at the props we are going build

 
04:52
Modeling the wooden crate
4

Modeling the wooden crate

 
07:46
Creating the diffuse texture for the crate
5

Creating the diffuse texture for the crate

 
06:25
Creating our first normal map with Ndo2
6

Creating our first normal map with Ndo2

 
10:23
Checking our map inside of Marmoset
7

Checking our map inside of Marmoset

 
09:02
Creating a wood preset in Ndo2
8

Creating a wood preset in Ndo2

 
05:44
Modeling our wooden pallet
9

Modeling our wooden pallet

 
12:35
Preparing our mesh for polypainting
10

Preparing our mesh for polypainting

 
20:28
Troubleshooting our exported OBJ
11

Troubleshooting our exported OBJ

 
10:15
Creating the final boards for our pallet
12

Creating the final boards for our pallet

 
04:53
Creating the normal map for our pallet
13

Creating the normal map for our pallet

 
07:31
Alternate method diffuse and normal maps
14

Alternate method diffuse and normal maps

 
08:02
Creating the metal barrel
15

Creating the metal barrel

 
09:37
Creating the UVs for our barrel
16

Creating the UVs for our barrel

 
12:15
Starting to texture the barrel
17

Starting to texture the barrel

 
10:13
Adding wear and dirt to our texture
18

Adding wear and dirt to our texture

 
12:36
Creating the normal map for our barrel
19

Creating the normal map for our barrel

 
08:14
Creating our traffic cone
20

Creating our traffic cone

 
09:50
Creating the diffuse map for our cone
21

Creating the diffuse map for our cone

 
09:48
Exploring Ddo and adding detail to our texture
22

Exploring Ddo and adding detail to our texture

 
06:10
Using Ddo to create an alternate diffuse texture
23

Using Ddo to create an alternate diffuse texture

 
06:09
Preparing our model to go from Maya to Toolbag
24

Preparing our model to go from Maya to Toolbag

 
06:11
Creating a compelling render with Marmoset Toolbag
25

Creating a compelling render with Marmoset Toolbag

 
09:57