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Rendering Organic Models in ZBrush and KeyShot
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Released Mar 11, 2013
Peter Minister

Guest Tutor

Peter Minister
In this tutorial, we will be going from ZBrush to KeyShot and onto a final render Using KeyShot as a render engine, we will demonstrate the importing of OBJs and all texture maps from ZBrush into KeyShot. We will also go over a detailed explanation of HDRI lighting and rendering organic creatures in KeyShot, a render engine usually associated with hard surface rendering.
Introduction and project overview
1

Introduction and project overview

 
00:51
Looking at our base model
2

Looking at our base model

 
08:08
Texturing our model
3

Texturing our model

 
06:26
Finalizing details prior to painting
4

Finalizing details prior to painting

 
03:56
Prepping a plane to produce a pond environment
5

Prepping a plane to produce a pond environment

 
02:16
Polypainting our crocodile
6

Polypainting our crocodile

 
04:17
Painting final details
7

Painting final details

 
02:09
Posing our crocodile
8

Posing our crocodile

 
07:53
Exporting texture maps
9

Exporting texture maps

 
02:08
Importing textures into KeyShot
10

Importing textures into KeyShot

 
08:27
Using HDRI maps in our scene
11

Using HDRI maps in our scene

 
09:00
Exploring KeyShot's materials
12

Exploring KeyShot's materials

 
05:05
Exploring KeyShot's skin materials
13

Exploring KeyShot's skin materials

 
08:04
Using a backplate for rendering
14

Using a backplate for rendering

 
04:38
Exploring KeyShot's camera function
15

Exploring KeyShot's camera function

 
08:19