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Character Modeling Concepts in Maya
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Released Feb 4, 2013
Justin Marshall

Pluralsight

Justin Marshall
When building computer generated models for games, film, or broadcast, characters provide a unique set of challenges. Character models must not only look like a particular character, but they must also be built in such a way that they are able to be readily animated. This means the topology, or edge flow, can be much more important on a character model than a prop or section of environment.

In this Maya modeling tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with NURBS. In the end you'll have the knowledge and experience you need to begin creating your own custom CG characters.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:06
Modeling with reference images
2

Modeling with reference images

 
12:51
Building the arms
3

Building the arms

 
08:31
Beginning the fingers and hand
4

Beginning the fingers and hand

 
12:49
Finishing the hand
5

Finishing the hand

 
11:02
Connecting the hand to the arm
6

Connecting the hand to the arm

 
08:13
Box-modeling the torso
7

Box-modeling the torso

 
09:29
Extruding the shirt collar
8

Extruding the shirt collar

 
08:35
Finishing the shirt
9

Finishing the shirt

 
12:30
Beginning the pants
10

Beginning the pants

 
09:04
Finishing the pants
11

Finishing the pants

 
12:11
Creating the shoe base
12

Creating the shoe base

 
07:21
Finishing the shoes
13

Finishing the shoes

 
10:11
Adding shoelaces
14

Adding shoelaces

 
10:42
A look at facial topology
15

A look at facial topology

 
06:07
Edge modeling the face
16

Edge modeling the face

 
10:46
Building the eyes
17

Building the eyes

 
10:12
Modeling the facial framework
18

Modeling the facial framework

 
13:13
Finishing the facial framework
19

Finishing the facial framework

 
13:39
Adding detail to the face
20

Adding detail to the face

 
15:45
Building simple ears
21

Building simple ears

 
14:11
Creating the character's neck
22

Creating the character's neck

 
08:40
Creating the interior of the mouth
23

Creating the interior of the mouth

 
06:31
Modeling the teeth, gums, and tongue
24

Modeling the teeth, gums, and tongue

 
13:20
Extracting a hair base from the head
25

Extracting a hair base from the head

 
09:04
Finishing the hair geometry
26

Finishing the hair geometry

 
08:26
Modeling the undershirt and buttons
27

Modeling the undershirt and buttons

 
06:44
Modeling the tie
28

Modeling the tie

 
09:46
Organizing the model hierarchy
29

Organizing the model hierarchy

 
14:14