Important Notice:

The Digital-Tutors site will soon be retired and your access will be turned off - but don’t worry, you can still enjoy all your favorite Digital-Tutors content on Pluralsight (plus thousands of additional courses, skill assessments, paths and more). You can log in to Pluralsight with your Digital-Tutors credentials, as well as update your password at any time on Pluralsight. Please contact us with questions or concerns:
TopoGun Learning Paths Tutorials and Training
Nearly every 3D modeling artist has dealt with some form of issue where the root cause is bad topology. From fixing topology that causes poor deformations to making very high resolution models game ready, this learning path will walk you through the fundamentals of how you can use the powerful resurfacing tools in TopoGun as a solution for retopologizing your meshes. You'll start by getting a look at the basic workflows of TopoGun and how it can be integrated into your current pipeline with your primary 3D software. From there you'll quickly jump into several project based tutorials that take practical production friendly workflows for speeding up your resurfacing workflows with TopoGun. By the end of this learning path you will have a very solid understanding of how TopoGun works and how you can use it for building clean animator friendly and game ready models.
Questions? See FAQ's
9 Courses
20h 41m
Getting Started with TopoGun
1h 41m
Topology Tools in TopoGun 2.0
54m 17s
Q: Why does this learning path contain tutorials that use other software in addition to TopoGun? A. Unlike many other 3D software programs, TopoGun is not intended to be used from start to finish for your entire pipeline. One of the core aspects of using TopoGun is the ability to integrate it's powerful capabilities into your existing pipeline regardless of what software you are using. For this reason there are many courses throughout this learning path that will show you how you can integrate TopoGun into a many of the industry-standard 3D programs.
Q: What is a learning path? How do I use them? A. Learning paths are a series of courses organized into levels for easier organization. We recommend that you start with the first course in level one and work your way through all of the courses and levels sequentially.
Q. Are there any tutorials that I should watch before starting this learning path? A. Because TopoGun is intended to be used alongside another 3D application, we would recommend that you are familiar with whatever software you plan on using alongside TopoGun before starting with this learning path. Check out the Learning Paths page to see the learning paths for your favorite software.
Q: Do I have to follow along with the tutorial? Can I work on my own project? A. The ultimate goal is to be able to transfer the techniques and tools you've learned in this learning path to your own projects. While everyone learns at a difference pace, we recommend a three-step process before trying to apply the techniques to your own projects. The first step is to watch each tutorial and take notes along the way. Secondly, watch the tutorial and follow along trying to replicate each step in the tutorial. Lastly replicate the project from the tutorial on your own trying not to watch the tutorials as much as possible. This helps to ensure that you not only are able to replicate what was taught in the tutorial but that you understand the techniques and tools that were used so you can then transfer them to your own projects.
Q. What if I don't use TopoGun? Can I follow along in my favorite resurfacing software? A. While we recommend using TopoGun to follow along with this learning path, nearly all of the core fundamentals can be ported to another piece of software if you are familiar with that software. If you find it difficult to transfer these techniques to your preferred software, we have a variety of other learning paths for other software.
Q: Why should I use TopoGun if I can already retopologize my meshes in my favorite 3D program? A. While a specialized tool like TopoGun certainly isn't something that every 3D artist needs to use, there are many reasons why you, as an artist, may prefer to use a specialized tool like TopoGun to retopologize your meshes instead of doing it directly inside of 3ds Max, CINEMA 4D, Maya, Softimage or whatever your preferreed software may be. Please check out TopoGun's website for more information on why you may want to use TopoGun.
Q: What if the version of TopoGun in the tutorial is different than what I have? Can I still follow along? A. Yes! While there are certainly new tools and features that get added with each new version of TopoGun, a majority of the core techniques taught are the same and can be transferred easily from version to version. Just keep in mind that due to file version differences it may not be possible to open project files that were created in a newer version of TopoGun if you're using an older version.
Q. Where do I go after completing this learning path? A. As artists, there are always new tips and techniques that can be learned. After completing this learning path we recommend taking a look at the Creative Development series here at Pluralsight Creative where you can learn even more great tips and tricks that are often applicable to any 3D software from experienced artists who have stepped out of production to share their tips, tricks and techniques.